Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts

Solderless Breadboard an amp; Op Amp ICs Design Kit 01



This is the Solderless Breadboard with Op Amp ICs Design Kit #1. It consists of a 830-point Solderless Breadboard with Single & Dual & Quad Op Amps,. There are also NPN & PNPTransistors, Zener & Signal & Power Diodes, Resistors, Ceramic & Aluminum & Tantalum Capacitors, Crystals, a Clock Oscillator, 5 different color LEDs, bi-color LEDs, 7 Inductors, different Potentiometers, and Electronic Hardware. The Electronic Hardware includes a Speaker, an Electret Microphone, a Battery Clip, several Switches, Headers, and more. This is an excellent collection of parts to use in your Electrical Engineering Hobby kits.

Price:


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Solderless Breadboard and; Op Amp ICs Design Kit



This is the Solderless Breadboard with Op Amp ICs Design Kit #2. It consists of a 830-point Solderless Breadboard with Single & Dual Op Amps and a Video Amplifier Op Amp. There are also NPN & PNPTransistors, Zener & Signal & Power Diodes, Resistors, Ceramic & Aluminum & Tantalum Capacitors, Crystals, a Clock Oscillator, 5 different color LEDs, bi-color LEDs, 7 Inductors, different Potentiometers, and Electronic Hardware. The Electronic Hardware includes a Speaker, an Electret Microphone, a Battery Clip, several Switches, Headers, and more. This is an excellent collection of parts to use in your Electrical Engineering Hobby kits.

Price:


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The Art of Innovation: Lessons in Creativity from IDEO



IDEO, the widely admired, award-winning design and development firm that brought the world the Apple mouse, Polaroid's I-Zone instant camera, the Palm V, and hundreds of other cutting-edge products and services, reveals its secrets for fostering a culture and process of continuous innovation.

There isn't a business in America that doesn't want to be more creative in its thinking, products, and processes. At many companies, being first with a concept and first to market are critical just to survive. In The Art of Innovation, Tom Kelley, general manager of the Silicon Valley based design firm IDEO, takes readers behind the scenes of this wildly imaginative and energized company to reveal the strategies and secrets it uses to turn out hit after hit.

IDEO doesn't buy into the myth of the lone genius working away in isolation, waiting for great ideas to strike. Kelley believes everyone can be creative, and the goal at his firm is to tap into that wellspring of creativity in order to make innovation a way of life. How does it do that? IDEO fosters an atmosphere conducive to freely expressing ideas, breaking the rules, and freeing people to design their own work environments. IDEO's focus on teamwork generates countless breakthroughs, fueled by the constant give-and-take among people ready to share ideas and reap the benefits of the group process. IDEO has created an intense, quick-turnaround, brainstorm-and-build process dubbed "the Deep Dive."

In entertaining anecdotes, Kelley illustrates some of his firm's own successes (and joyful failures), as well as pioneering efforts at other leading companies. The book reveals how teams research and immerse themselves in every possible aspect of a new product or service, examining it from the perspective of clients, consumers, and other critical audiences.

Kelley takes the reader through the IDEO problem-solving method:

> Carefully observing the behavior or "anthropology" of the people who will be using a product or service

> Brainstorming with high-energy sessions focused on tangible results

> Quickly prototyping ideas and designs at every step of the way

> Cross-pollinating to find solutions from other fields

> Taking risks, and failing your way to success

> Building a "Greenhouse" for innovation

IDEO has won more awards in the last ten years than any other firm of its kind, and a full half-hour Nightline presentation of its creative process received one of the show's highest ratings. The Art of Innovation will provide business leaders with the insights and tools they need to make their companies the leading-edge, top-rated stars of their industries.

Price: $29.95


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Prototyping and Modelmaking for Product Design



Building prototypes and models is an essential component of any design activity. Modern product development is a multi-disciplinary effort that relies on prototyping in order to explore new ideas and test them sufficiently before they become actual products. A comprehensive modern prototyping approach is crucial to making informed design decisions, and forms a strategic part of a successful designer's toolkit.

Price: $40.00


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NightFire Analog ICs Design Kit



This is the Analog ICs Design Kit #3. It consists of 293 pieces of Electronic ICs, Transistors, Diodes, PCBs, Resistors, Ceramic & Aluminum & Tantalum Capacitors, Inductors, Crystals, LEDs, Potentiometers, and Electronic Hardware. The ICs include Op Amps, Comparators, Timers, Voltage Regulators, and more. The Transistors & Diodes include NPN & PNP & FET & Zeners. The Electronic Hardware includes a Speaker, an Electret Microphone, a Battery Clip, several Switches, Headers, and more. This kit includes 2 blank Perfboards to do your prototyping. This is an excellent collection of parts to use in your Electrical Engineering Hobby kits.

Price:


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Sketching User Experiences: Getting the Design Right and the Right Design



Bill Buxton and I share a common belief that design leadership together with technical leadership drives innovation. Sketching, prototyping, and design are essential parts of the process we use to create new products. Bill Buxton brings design leadership and creativity to Microsoft. Through his thought-provoking personal examples he is inspiring others to better understand the role of design in their own companies--Bill Gates, Chairman, Microsoft

"Informed design is essential.” While it might seem that Bill Buxton is exaggerating or kidding with this bold assertion, neither is the case. In an impeccably argued and sumptuously illustrated book, design star Buxton convinces us that design simply must be integrated into the heart of business--Roger Martin, Dean, Rotman School of Management, University of Toronto

Design is explained, with the means and manner for successes and failures illuminated by engaging stories, true examples and personal anecdotes. In Sketching User Experiences, Bill Buxton clarifies the processes and skills of design from sketching to experience modeling, in a lively and informative style that is rich with stories and full of his own heart and enthusiasm. At the start we are lost in mountain snows and northern seas, but by the end we are equipped with a deep understanding of the tools of creative design.--Bill Moggridge, Cofounder of IDEO and author of Designing Interactions

"Like any secret society, the design community has its strange rituals and initiation procedures. Bill opens up the mysteries of the magical process of design, taking us through a land in which story-telling, orange squeezers, the Wizard of Oz, I-pods, avalanche avoidance, bicycle suspension sketching, and faking it are all points on the design pilgrim's journey. There are lots of ideas and techniques in this book to feed good design and transform the way we think about creating useful stuff". -Peter Gabriel

I love this book. There are very few resources available that see across and through all of the disciplines involved in developing great experiences. This is complex stuff and Buxton's work is both informed and insightful. He shares the work in an intimate manner that engages the reader and you will find yourself nodding with agreement, and smiling at the poignant relevance of his examples.--Alistair Hamilton, Symbol Technologies, NY

Books that have proposed bringing design into HCI are aplenty, though books that propose bringing software in to Design less common. Nevertheless, Bill manages to skilfully steer a course between the excesses of the two approaches and offers something truly in-between. It could be a real boon to the innovation business by bringing the best of both worlds: design and HCI. --Richard Harper, Microsoft Research, Cambridge

There is almost a fervor in the way that new products, with their rich and dynamic interfaces, are being released to the public-typically promising to make lives easier, solve the most difficult of problems, and maybe even make the world a better place. The reality is that few survive, much less deliver on their promise. The folly? An absence of design, and an over-reliance on technology alone as the solution.

We need design. But design as described here depends on different skillsets-each essential, but on their own, none sufficient. In this rich ecology, designers are faced with new challenges-challenges that build on, rather than replace, existing skills and practice.

Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood-by both designers and the people with whom they need to work- in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values.

Grounded in both practice and scientific research, Bill Buxton's engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design.

. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart” appliances, and things you only imagine in your dreams;
. Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon;
. Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others;
. Full of case studies, examples, exercises, and projects, and access to video clips (www.mkp.com/sketching) that demonstrate the principles and methods.

About the Author

Trained as a musician, Bill Buxton began using computers over thirty years ago in his art. This early experience, both in the studio an on stage, helped develop a deep appreciation of both the positive and negative aspects of technology and its impact. This increasingly drew him into both design and research, with a very strong emphasis on interaction and the human aspects of technology. He first came to prominence for his work at the University of Toronto on digital musical instruments and the novel interfaces that they employed. This work in the late 70s gained the attention of Xerox PARC, where Buxton participated in pioneering work in collaborative work, interaction techniques and ubiquitous computing. He then went on to become Chief Scientist of SGI and Alias|Wavefront, where he had the opportunity to work with some of the top film makers and industrial designers in the world. He is now a principal researcher at Microsoft Corp., where he splits his time between research and helping make design a fundamental pillar of the corporate culture.

* Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams;

* Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon;

* Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others;

* Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods.

Price: $49.95


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New invisibility cloak type design




Despite the hype about Harry Potter style cloak best current design can hide only at specific wavelengths of light and microwaves. Other in frequency, make things more visible invisibility cloak in fact no less, was discovered physicist of the United States. Their solutions wrote in the new films, electronic systems, physical review letters.

Continue reading the main story angle if you object to all transparent, and wide bandwidth on this is a good solution ' End quote Andrea Alu Texas University ' our active cloak design completely new concept and the [current cloak ' aimed at hitting the limit indicates it is indeed, "and Professor from the University of Texas at Austin Andrea Alu. "If you create the object at an angle of all transparent, wide bandwidth on this is a good solution. ' We are looking to achieve this technology at the moment, but we still early stage 'Passive vs. Active

Invisibility Cloak popular image of different types wearing Harry Potter magic robe is not far-fetched. First working model - hide the small copper cylinder by microwave ovens around the bend - and was first shown in 2006. But the more radiation than when the ball on the right side distracting actually be covered by naked.


Metamaterial - structure was built with thin shell of artificial composite materials allow the property does not exist in the natural world. Application possibility of cloaking material, military, microscopy and biological sensing energy production equipment. The trouble with the current design works only with their limited bandwidth. You can also this "perfect" 3D mantle demonstration last year only hide the object from the microwave oven.


Make the cloak acts better explicit hidden objects - beacon as the other frequencies as a Professor, Alu - and his team is now shown in the new study of the physical review X. They plasmonic cloak, mantle mantle and cloak of transformation optics-'passive' do not require electricity of mantle-of saw three popular types.

Continue reading the main story  optical camouflage technology: retro reflective materials ( to confirm the projector screen use type ); of cloak standing the wearer projected projection source Mirage effect change background image nobody hides: background of light bouncing off them, through carbon nanotubes to create a very high current local temperature the waterlogged, and hidden object behindAdaptive thermal cloaking: camera temperature records, These are displayed in the car is moving from the camerasCalcite Crystal Prism quickly, heat-sensitive change temperature very hexagonal pixel camouflage sheets: calcite Crystal sends two optical light in different directions. You can Prism-shaped crystals of specific geometry to oversee polarized around small objects by sticking together, hidden-waves of the nude was trying when tested over the entire range of the electromagnetic spectrum than the cloaking 3 types of themAll scattered effectively.


Necessary to suppress scattering in the range of one interested and pay a price in the range of the other Professor, Alu told BBC News. "For example, might make the cloak objects invisible to red light. Actually seeing bright blue when illuminated by white light (including all the colors), so I would stand out more. " Signed an 'impossible' complete invisibility cloak you can research the current passive and design. To add materials around the object to cloak it available problem and this problem is still adding the electromagnetic response in waves in the inevitable fact, explained Professor Alu.


Instead, he said more promising avenue is "active" cloaking tech-design power-dependent object 'disappear'. Active cloak Cape thinner, passive-aggressive than less-noticeable to can. ALU team is current has proposed new design surface using the amplifier to coat. Detection by frequency range "less broad" ultra thin cloak object to hide any available passive cloaking technology than they wrote.

Nothing is perfect

He said details of the new design was in one is Duke University Professor David Smith one team created in 2006, the first Cape had seen yet. ' It's interesting implementation is probably limited to bits as presented for specific kinds of objects ' told BBC news he was. "Active materials are also limited. Would be interesting to it whether or not experimental realization that you can see. "


Professor Smith has pointed out may be sufficient for even a partial invisibility cloak build useful device complete in real-world applications. For example, radio frequency cloak can improve wireless communications-by helping them reduces the interference from the bypass obstacles or near the antenna.


"Meaning 'invisible' most people object to make it visible transmittance wavelength to make the. Is a small, small sliver of the whole visible spectrum electromagnetic spectrum, "he told BBC News. "Even so, this finding is necessarily preclude cloak in Harry Potter it's cloaking other eliminating narrow-band applications. Provides an overview of how to Professor Chris Phillips three things to hide.



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Designing, Prototyping, Playtesting Games



As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games.

Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.

Price: $46.95


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Prototype Development




Designing and prototyping have revolutionized the manufacturing processes in all industries nearly. There is not a single industry or process that is untouched by the technology of designing and prototyping.

Designing: Designing is the process by which you will design a product in advance before actual production. Designing will help you to innovate, change, modify and invent. Designing involves the process of idea generation, conceptualizing and actual design development.

Prototyping: Prototyping is a process in which a working model or prototype is developed for the purpose of testing the various design aspects like features, ideas, viability, functionality, output and performance. The prototyping will help in getting a quick user feedback. Prototyping is considered to be an essential element of the process of system designing.

Designing and prototyping go hand in hand, as both are complementary. In prototyping, new prototypes are developed on the basis of the performance of earlier designs. The deficiencies or problems in the previous designs can be detected and corrected. The prototype is redesigned after refinement and successfully meets the designing goals like functionality, manufacturability, performance and robustness. After this, the product can be readily produced.

Benefits of Designing and Prototyping: The scope of designing and prototyping is unlimited. Both have applications in all types of industries like CAD, CAM, automotive industry, workshops, fashion designing and innovative products and so on. With designing, you are able to create digital data in the form of 3D images and this digital data can be transformed into actual physical object by way of prototyping. You can visualize about how the final product will look. You can translate your inventions and innovative ideas in real terms with the help of designing and prototyping.

You may be toying with many innovative product ideas in your mind and you wish to convert them into realities. You can successfully develop your new invention from an idea to actual manufactured product with designing and prototyping. You can test your product by testing its commercial viability. You can have an open communication with the user regarding the expectations of the product and its performance. This will give you a fair idea regarding the designing and prototyping.

Appropriate Designing and Prototyping: If you want your invention or innovative product to be successful, then it needs to have a good design and there have to more additives than a plain good idea. The design should be such that it reduces the manufacturing costs. The design must have excellent functionality and it should be attractive as well along with the benefit of maximized durability. The designing and prototyping should work together to maximize the chances of success.

The best approach for an appropriate designing and prototyping plan, would be to design and create an eye-catching and working prototype along with good packaging. Necessary legal protection should be obtained. Engineering drawings should be produced and pricing data for manufacturing process should be generated. All the production facilities of the factory should be lined up. Take feedback from the end users and buyers and you will get an idea of the demand for your product. This appropriate designing and prototyping plan, is sure to spell success for you.




Go to Prototype Zone to get your free ebook on Prototyping at Prototyping [http://www.prototypezone.com/]. Prototype Zone also has http://www.prototypezone.com/




Manufacturing Techniques for Product Design



There are many ways in which a product can be manufactured but most designers know only a handful of techniques. Informative and incredibly easy to use, this bestselling book discusses more than a hundred production methods in detail. Making It appeals not only to product designers but also to interior, furniture, and graphic designers who need access to a range of production methods, as well as to all students of design. This expanded edition includes nine new processes and an all-new section of over 40 finishing techniques.

Price: $35.00


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9483WK Breadboard-Prototype Design Aid



Breadboard with-terminals: 1,660 test points, 252 separate 5 point terminals, plus horizontal bus lines of 50 common test points each. Binding Posts: Three coded black, red, and green. Dimensions: 5-1/4 in. wide, 8-1/2 in. long. Includes a JW-70 jumper wire kit- which contains 70 lengths of pre-stripped, pre-formed #22 solid wire in assorted colors and length. (Kit, Assembly Required)

Price: $29.99


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Design and Prototyping for Drupal



Itching to build interesting projects with Drupal, but confused by the way it handles design challenges? This concise guide helps small teams and solo website designers understand how Drupal works by demonstrating the ways it outputs content. You'll learn how to manage Drupal's output, design around it, and then turn your design into a theme. In the second of three volumes on Drupal design, award-winning designer Dani Nordin takes you beyond basic site planning and teaches you key strategies for working with themes, layouts, and wireframes.


Discover how to use Drupal to make your vision a reality, instead of getting distracted by the system's project and code management details. Learn strategies for sketching, wireframing, and designing effective layouts Break down a Drupal layout to understand its basic components Understand Drupal's theme layer, and what to look for in a base theme Work with the 960 grid system to facilitate efficient wireframing and theming Manage Drupal markup, including the code generated by the powerful Views module Use LessCSS to organize CSS and help you theme your site more efficiently


Price: $14.99


Click here to buy from Amazon

Digital Systems Design and Prototyping - Using Field Programmable Logic and Hardware Description Languages



Digital Systems Design and Prototyping: Using Field Programmable Logic and Hardware Description Languages, Second Edition covers the subject of digital systems design using two important technologies: Field Programmable Logic Devices (FPLDs) and Hardware Description Languages (HDLs). These two technologies are combined to aid in the design, prototyping, and implementation of a whole range of digital systems from very simple ones replacing traditional glue logic to very complex ones customized as the applications require.


Three HDLs are presented: VHDL and Verilog, the widely used standard languages, and the proprietary Altera HDL (AHDL). The chapters on these languages serve as tutorials and comparisons are made that show the strengths and weaknesses of each language.


A large number of examples are used in the description of each language providing insight for the design and implementation of FPLDs. With the addition of the Altera UP-1 prototyping board, all examples can be tested and verified in a real FPLD. Digital Systems Design and Prototyping: Using Field Programmable Logic and Hardware Description Languages, Second Edition is designed as an advanced level textbook as well as a reference for the professional engineer.


Price: $169.00


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Manufacturing Processes for Design Professionals



Today's product designers are presented with a myriad of choices when creating their work and preparing it for manufacture. They have to be knowledgeable about a vast repertoire of processes, ranging from what used to be known as traditional "crafts" to the latest technology, to enable their designs to be manufactured effectively and efficiently. Information on the internet about such processes is often unreliable, and search engines do not usefully organize material for designers.

This fundamental new resource explores innovative production techniques and materials that are having an impact on the design industry worldwide. Organized into four easily referenced parts—Forming, Cutting, Joining, and Finishing—over seventy manufacturing processes are explained in depth with full technical descriptions; analyses of the typical applications, design opportunities, and considerations each process offers; and information on cost, speed, and environmental impact. The accompanying step-by-step case studies look at a product or component being manufactured at a leading international supplier.

A directory of more than fifty materials includes a detailed technical profile, images of typical applications and finishes, and an overview of each material's design characteristics. With some 1,200 color photographs and technical illustrations, specially commissioned for this book, this is the definitive reference for product designers, 3D designers, engineers, and architects who need a convenient, highly accessible, and practical reference. 1,200 color photographs and illustrations


Price: $95.00


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Paper Prototyping - The Fast and Easy Way to Design and Refine User Interfaces



Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned?

Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work.

Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing:

* Save time and money - solve key problems before implementation begins
* Get user feedback early - use it to focus the development process
* Communicate better - involve development team members from a variety of disciplines
* Be more creative - experiment with many ideas before committing to one

*Enables designers to solve design problems before implementation begins

*Five case studies provide real world examples of paper prototyping at work

*Delves into the specifics of what types of projects paper prototyping is and isn't good for.

Price: $50.95


Click here to buy from Amazon

Design 1st to be Featured on CNBC' 21st Century Business Television



Nearly 60,000 thoughts travel through our minds each day. With those thoughts, some great ideas are produced. Bringing that idea to market is getting easier every year with experienced design engineering teams that work with you remotely to get products to market. Starting from a napkin sketch or prototype, the Design 1st team creates engaging products for innovative entrepreneurs, start-ups and growing organizations seeking global markets. Their product development experts, processes and tools are available to turn your ideas into market-ready products.

Design 1st is the design engine behind multiple companies in widely different industries going from the idea to millions of dollars in sales in under 3 years. Companies including the We-Vibe® from Standard Innovation; Christie M-series™- next-generation cinema projectors; the outdoor network that connects you on the beach at your Caribbean resort – BelAir Outdoor Wireless Base Station family; ProDrive Systems - dental replacement turbines; Pliant Enterprise Flash drives - a startup 2008 recently purchased by SANDISK for $325M; the interactive displays for public interactive spaces - Gesturetek GestDisplay™ and GestTable™; the infant tags that track your baby in a hospital - Stanley Healthcare Pedz™ Tag and  Securaband™, plus many more.


Design 1st provides a range of services related to bringing a product to market including securing intellectual property for products that will create business advantage by differentiating themselves from their competition through maximum user experience and value, competitive pricing and faster time-to-market. Well connected with hundreds of manufacturers around the world, Design 1st provides robust development processes, a depth of expertise in the selection of materials, components and part design to meet production requirements and achieve low cost. For more than 30 new clients each year, Design 1st is at the center of transforming clients’ innovation into useful, marketable products.


Design 1st, a senior product design and engineering team with 25 years experience, serving clients in Ottawa, Vancouver, Toronto and Montreal. We balance a products technical objectives with a user's expectation to produce professional designed products


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NightFire Analog ICs Design Kit #3



This is the Analog ICs Design Kit #3. It consists of 293 pieces of Electronic ICs, Transistors, Diodes, PCBs, Resistors, Ceramic & Aluminum & Tantalum Capacitors, Inductors, Crystals, LEDs, Potentiometers, and Electronic Hardware. The ICs include Op Amps, Comparators, Timers, Voltage Regulators, and more. The Transistors & Diodes include NPN & PNP & FET & Zeners. The Electronic Hardware includes a Speaker, an Electret Microphone, a Battery Clip, several Switches, Headers, and more. This kit includes 2 blank Perfboards to do your prototyping. This is an excellent collection of parts to use in your Electrical Engineering Hobby kits.

Price: $ 25


Click here to buy from Amazon

Design and Prototyping for Drupal




Itching to build interesting projects with Drupal, but confused by the way it handles design challenges? This concise guide helps small teams and solo website designers understand how Drupal works by demonstrating the ways it outputs content. You’ll learn how to manage Drupal’s output, design around it, and then turn your design into a theme.


In the second of three volumes on Drupal design, award-winning designer Dani Nordin takes you beyond basic site planning and teaches you key strategies for working with themes, layouts, and wireframes. Discover how to use Drupal to make your vision a reality, instead of getting distracted by the system’s project and code management details.



  • Learn strategies for sketching, wireframing, and designing effective layouts

  • Break down a Drupal layout to understand its basic components

  • Understand Drupal’s theme layer, and what to look for in a base theme

  • Work with the 960 grid system to facilitate efficient wireframing and theming

  • Manage Drupal markup, including the code generated by the powerful Views module

  • Use LessCSS to organize CSS and help you theme your site more efficiently

Price: $14.99


Click here to buy from Amazon

Paper Prototyping: The Fast and Easy Way to Design



Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned?

Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work.

Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing:

* Save time and money - solve key problems before implementation begins
* Get user feedback early - use it to focus the development process
* Communicate better - involve development team members from a variety of disciplines
* Be more creative - experiment with many ideas before committing to one

*Enables designers to solve design problems before implementation begins

*Five case studies provide real world examples of paper prototyping at work

*Delves into the specifics of what types of projects paper prototyping is and isn't good for.

Price: $50.95


Click here to buy from Amazon

Looking for a product design company in Singapore?



XentiQ Pte Ltd has been in the product design business since 1987. We have literally done hundreds of product design and development projects with MNCs, SMEs and high-tech start-ups. What has remained constant over the years is our track record for quality and creativity.

The design team has won the President’s Design Award in 2007 and the prestigious international Red Dot design award in 2006 and twice in 2004.


We inspire the ordinary.


New Product Development
This is the core of XentiQ, we have been doing it for over 20 years. The team starts with product concepts and systematically move these concepts into product realization. Services.


Product Prototyping and Regulatory Approvals
Engineering CAD drawings can be fabricated inhouse using our CNC machines to validate and fine tune the designs. Our engineers work closely with test labs to have prototypes tested for regulatory approvals.


Low Volume, Small Build
At times our clients require marketing samples or small build (less than 100 units). Unlike contract manufacturers, we are experts in selecting and sourcing cost-effective fabrication processes for low volume. Typical batch build in tens of units.


Feasibility or Concept Study
These studies help you to identify, scope problems and explore solutions. We work with researchers to extend their research work into practical solutions.


Product Sales Material and Packaging
Marketing collaterals complete the entire product design package, ready for the marketplace.


Product Design Consultancy and Training
XentiQ remains active in the product design industry and provides half-day consultancy on how to overcome product design issues. We also conduct a full day course "From Lab to Market".


Industry Acclaim


XentiQ has garnered numerous awards, including:


* International Red Dot Design Award
* Worldstar Packaging Award
* Singapore Design Award
* Good Design Award (Japan)
* President’s Design Award (Singapore)


Please visit http://www.xentiq.sg/ for more information.


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