World of Warcraft gets no. 5 expansion



Future history of the expanding World of Warcraft games Blizzard has announced delve into major World of Warcraft (WoW) online game the fifth extended deeply.


New World game, players build reconciliation can be and instant boost to high level characters add Draenor warlord referred to.


And then hit the wow player number 5 year low this announcement group players to start the Blizzard servers with fewer.


Blizzard is also storm and plans announced for the new game called heroes.

Small audience

Presented at the Blizzcon gaming Convention was more of Draenor warlords. Includes re-enactments players displays some of the events from the WOW to the expansion predators Warcraft strategy game series, time travel stories.


Expansion and is set in the world of Draenor, gives the player to play in the new zone set, dungeons and instances. Called the garrison can play generals at the character level 100 player settlements, and updates the look of some of the different racing games.


Blizzard warlords buyers instantly in the expansion world adventures as they go, said would be able to raise one character level of 90. Warriors release date has not been given yet.


The news Blizzard Wow's coming soon after revealed that subscribers had fallen to about 770?. Was the last time was in 2007, this low-speed and was is significantly down 12000000 2010 high.


Join to keep enough people in arena battle systems and has introduced systems can play in between the server in order to manage this decline Blizzard game economy is player vs player areas to ensure they work.


To revisit the Warcraft past writing on rock paper shotgun gun game news sites are described as Nathan Grayson Draenor warlords expansion a decent decision said is puzzling.


See maintenance this is, in a sense,"he wrote. "Something interested, keep existing happy players want. And who knows? Maybe smaller audiences can focus on good grin made of long term "


BlizzCon also saw the announcement of new game called heroes of the storm. It's Heroes fighting game arena you can take control of characters from almost all games, including StarCraft, Diablo, Blizzard people. Heroes are United in the team, and the superiority of either of the different map series for competitors fight.


Heroes beta testing currently in progress and said Blizzard will release "soonish" game was completed.


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9483WK Breadboard-Prototype Design Aid



Breadboard with-terminals: 1,660 test points, 252 separate 5 point terminals, plus horizontal bus lines of 50 common test points each. Binding Posts: Three coded black, red, and green. Dimensions: 5-1/4 in. wide, 8-1/2 in. long. Includes a JW-70 jumper wire kit- which contains 70 lengths of pre-stripped, pre-formed #22 solid wire in assorted colors and length. (Kit, Assembly Required)

Price: $29.99


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Rapid Prototyping to Direct Digital Manufacturing



Additive Manufacturing Technologies: Rapid Prototyping to Direct Digital Manufacturing deals with various aspects of joining materials to form parts. Additive Manufacturing (AM) is an automated technique for direct conversion of 3D CAD data into physical objects using a variety of approaches. Manufacturers have been using these technologies in order to reduce development cycle times and get their products to the market quicker, more cost effectively, and with added value due to the incorporation of customizable features. Realizing the potential of AM applications, a large number of processes have been developed allowing the use of various materials ranging from plastics to metals for product development. Authors Ian Gibson, David W. Rosen and Brent Stucker explain these issues, as well as:



  • Providing a comprehensive overview of AM technologies plus descriptions of support technologies like software systems and post-processing approaches

  • Discussing the wide variety of new and emerging applications like micro-scale AM, medical applications, direct write electronics and Direct Digital Manufacturing of end-use components

  • Introducing systematic solutions for process selection and design for AM

Additive Manufacturing Technologies: Rapid Prototyping to Direct Digital Manufacturing is the perfect book for researchers, students, practicing engineers, entrepreneurs, and manufacturing industry professionals interested in additive manufacturing.


Price: $199.00


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Autodesk Maya Includes 1 year Autodesk Subscription



Autodesk Maya 3D animation software delivers an end-to-end creative workflow with comprehensive tools for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform. Whether you work in film, games, television, or web and multimedia production, Maya offers state-of-the-art toolsets, combined into a single affordable offering designed to meet today’s demanding production requirements. Maya 2012 delivers new toolsets for previsualization and games prototyping, extended simulation capabilities; and improved pipeline integration.

Price: $4,090.00


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Axure RP 6 Prototyping Essentials



Creating highly compelling, interactive prototypes with Axure that will impress and excite decision makers



  • Quickly simulate complex interactions for a wide range of applications without any programming knowledge

  • Acquire timesaving methods for constructing and annotating wireframes, interactive prototypes, and UX specifications

  • A hands-on guide that walks you through the iterative process of UX prototyping with Axure

In Detail


Wireframes, interactive prototypes, and UX specifications are among the fundamental deliverables of every UX project. They are also the most labor and time intensive to produce due to constant changes in business requirements. Given these circumstances, Axure is quickly taking over as the preferred tool for prototyping. However, prototyping in Axure is strikingly different from the conventional method of producing static wireframes and to rapidly develop interactive prototypes in Axure, you'll need to have a good understanding of the tool and its features.


Whether you are an individual practitioner or a member of a UX team, a consultant, or an employee, this book will teach you how to use Axure, one of the leading UX tools. You will learn to use Axure for producing top-quality deliverables and tackling the demands of rapid iterative UX projects of any complexity and size, and for any platform and device.


Axure RP 6 Prototyping Essentials takes a very pragmatic approach to showing you how to use Axure and produce impressive deliverables while saving labor and time. You may not be in a position to change how projects are scheduled, budgeted, and managed, but you can be more creative and productive by mastering one of the leading UX tools in the market.


After an initial introduction to Axure's user interface, terminology, and features, this book walks you through a medium-size UX project: a digital library that sells books, newspapers, and movies. Although some aspects of the prototyping process are simplified for the sake of clarity and efficiency, the demo project is an opportunity to discuss in context and in sequence topics such as addressing business and technical requirements, handling use cases and flow diagrams, low and high fidelity wireframe construction, interactivity, writing annotations, generating detailed UX specifications, and traceability.


For the most part, Axure 6 RP Prototyping Essentials can be read in sequence or used as a reference guide.


What you will learn from this book



  • Learn the essential principles of prototyping

  • Construct well-formed wireframes

  • Create interactive prototypes in low and high fidelity

  • Manage iterative design workflow

  • Annotate and generate UX specifications documents

  • Team work: Develop UX prototypes using Axure's collaboration features

  • Use and create custom widgets and libraries for interaction and visual design patterns

  • Plan and organize your prototype to support complex, multiple-phased projects

Approach


Axure RP 6 Prototyping Essentials is a detailed, practical primer on the leading rapid prototyping tool. Short on jargon and high on concepts, real-life scenarios and step-by-step guidance through hands-on examples, this book will show you how to integrate Axure into your UX workflow.


Who this book is written for


This book is written for UX practitioners, business analysts, product managers, and anyone else who is involved in UX projects. The book assumes that you have no or very little familiarity with Axure. It will help you if you are evaluating the tool for an upcoming project or are required to quickly get up to speed in a project you just joined. The book assumes some familiarity with the principles of the User Centred Design methodology.


Price: $49.99


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Master Arcade Metal Dance Pad with Raised Buttons and Strong Handle Bar



Dance Dance Revolution X openly celebrates the 10th anniversary of the title and features enhanced graphics, interactive gameplay, an incredible song selection and innovative new game modes. Among the game's described features include a new soundtrack with more than 70 songs, new continuous DJ mixes of multiple songs, a LAN battle mode for up to 8 players through LAN lines on the Playstation 2, a new Street Master mode details unique story lines for more than 10 characters in DDR X, DDR X allows for custom workout and fitness modes, new characters are introduced and Eye Toy support returns.


Features: Awesome soundtrack packed with 65 major hits and brand new songs Brand new LAN battle mode lets up to 8 player battle simultaneously Create your own workout and fitness program through an enhanced workout mode New DDR characters and enhanced graphics Utilize the eyetoy to implement yourself into the game After numerous designing, engineering, prototyping and testing, the newly designed commercial graded iON Master Arcade Metal Dance Pad has finally arrived.


Our goal is to develop the industry's greatest DDR arcade metal dance pad for both exercising and gaming purposes. The iON Master Arcade Metal Dance Pad is excellent for both beginners and aggressive advanced players; most importantly, the iON Master Arcade Metal Dance Pad is designed for fitness exercise players. The iON Master Arcade Metal Dance Pad utilizes Soft Bounce Advanced Technology; it is designed to extend DDR game play.


Dance Dance Revolution (DDR) games require heavy stomping and players can become fatigue easily. The soft bounce effect absorbs your energy from your ankle, resulting in less stomping on the rigid arrow panel. You can now extend DDR game play, have a longer exercises and burn more calories at the same time. The iON Master Arcade Metal Dance Pad is well designed in material and structure.


Price: $ 125


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Design and Prototyping for Drupal



Itching to build interesting projects with Drupal, but confused by the way it handles design challenges? This concise guide helps small teams and solo website designers understand how Drupal works by demonstrating the ways it outputs content. You'll learn how to manage Drupal's output, design around it, and then turn your design into a theme. In the second of three volumes on Drupal design, award-winning designer Dani Nordin takes you beyond basic site planning and teaches you key strategies for working with themes, layouts, and wireframes.


Discover how to use Drupal to make your vision a reality, instead of getting distracted by the system's project and code management details. Learn strategies for sketching, wireframing, and designing effective layouts Break down a Drupal layout to understand its basic components Understand Drupal's theme layer, and what to look for in a base theme Work with the 960 grid system to facilitate efficient wireframing and theming Manage Drupal markup, including the code generated by the powerful Views module Use LessCSS to organize CSS and help you theme your site more efficiently


Price: $14.99


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Designing the iPhone User Experience - A User-Centered Approach to Sketching and Prototyping iPhone Apps



Given the fiercely competitive state of the iPhone app landscape, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews. Users now have choices -- lots of them. If your app is difficult to use or doesn't meet their needs, finding another one is just a tap away.

To illustrate, consider the ever-growing field of Twitter clients. There are hundreds of variations in the App Store but only a handful stand out from the pack (such as Tweetie or Twitterific). For most apps, it boils down to one thing: the user experience. The same is true for countless other categories within the App Store; well-designed apps are more likely to attract and retain users. Of course there are other critical aspects of iPhone app development: the coding, the marketing, the customer support. All of the elements must come together.

Designing the iPhone User Experience will help you tackle the user experience part of the iPhone challenge. Three key themes will be reinforced throughout the book: Know thy user, the Design Lifecycle, and Attention to Detail:


  • Know Thy User
    Millions of people depend on iPhone apps to get them to work, find their next meal, and stay in touch with family and friends. Professionals of all kinds also rely on iPhone apps: doctors look up drug interactions; photographers fine-tune lighting; cyclists find the best routes. To truly understand how your apps can fit into their lives, designers and developers must learn how users do things today, what's important to them, and what needs have not been met. Part II, Introduction to User Research, will introduce a variety of user research methods.

  • The Design Lifecycle
    Award-winning designs rarely happen overnight; they usually only occur after many rigorous design cycles. To illustrate this point, consider USA TODAY's iPhone application, which went through at least seven iterations for the article view in their app. These kinds of iterations should happen before you launch your app, since it will save valuable time and money, not to mention the headaches a bad design could create for your user. More importantly, you may only have one chance to impress your users -- you do not want to sell them half-baked ideas. Part III, Developing your App Concept, will explain how to iteratively design and test your app concepts.

  • Attention to Detail
    Most professionals know that attention to detail is important, but hundreds of apps fail to incorporate even the most basic design principles. This lack of attention is not merely an aesthetic issue (which is important) it also affects the way apps function. For example, a news article without proper alignment will be difficult to read, and a poorly rendered icon will be challenging to interpret. Apps with a razor sharp attention to detail will stand out because their apps will look good and perform well. Part IV, Refining your App Concept, will show you how to make to your app shine, from visual design and branding to accessibility and localization.
Mastering these three areas will help set your app apart from the crowd. You may not have an award-winning app over night. But knowing your users, iterative design, and attention to detail are important first steps.

Price: $44.99


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Digital Systems Design and Prototyping - Using Field Programmable Logic and Hardware Description Languages



Digital Systems Design and Prototyping: Using Field Programmable Logic and Hardware Description Languages, Second Edition covers the subject of digital systems design using two important technologies: Field Programmable Logic Devices (FPLDs) and Hardware Description Languages (HDLs). These two technologies are combined to aid in the design, prototyping, and implementation of a whole range of digital systems from very simple ones replacing traditional glue logic to very complex ones customized as the applications require.


Three HDLs are presented: VHDL and Verilog, the widely used standard languages, and the proprietary Altera HDL (AHDL). The chapters on these languages serve as tutorials and comparisons are made that show the strengths and weaknesses of each language.


A large number of examples are used in the description of each language providing insight for the design and implementation of FPLDs. With the addition of the Altera UP-1 prototyping board, all examples can be tested and verified in a real FPLD. Digital Systems Design and Prototyping: Using Field Programmable Logic and Hardware Description Languages, Second Edition is designed as an advanced level textbook as well as a reference for the professional engineer.


Price: $169.00


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Effective Prototyping for Software Makers - Interactive Technologies



Much as we hate to admit it, most prototyping practice lacks a sophisticated understanding of the broad concepts of prototyping-and its strategic position within the development process. Often we overwhelm with a high fidelity prototype that designs us into a corner. Or, we can underwhelm with a prototype with too much ambiguity and flexibility to be of much use in the software development process.

This book will help software makers-developers, designers, and architects-build effective prototypes every time: prototypes that convey enough information about the product at the appropriate time and thus set expectations appropriately.

This practical, informative book will help anyone-whether or not one has artistic talent, access to special tools, or programming ability-to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping.

Features
* A prototyping process with guidelines, templates, and worksheets;
* Overviews and step-by-step guides for 9 common prototyping techniques;
* An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;
* Templates and other resources used in the book available on the Web for reuse;
* Clearly-explained concepts and guidelines;
* Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools.

Jonathan Arnowitz is a principal user experience designer at SAP Labs and is the co-editor-in-chief of Interactions Magazine. Most recently Jonathan was a senior user experience designer at Peoplesoft. He is a member of the SIGCHI executive committee, and was a founder of DUX, the first ever joint conference of ACM SIGCHI, ACM SIGGRAPH, AIGA Experience Design Group, and STC.

Michael Arent is the manager of user experience design at SAP Labs, and has previously held positions at Peoplesoft, Inc, Adobe Systems, Inc, Sun Microsystems, and Apple Computer, Inc. He holds several U.S. patents.

Nevin Berger is design director at Ziff Davis Media. Previously he was a senior interaction designer at Oracle Corporation and Peoplesoft, Inc., and has held creative director positions at ZDNet, World Savings, and OFOTO, Inc.

* A prototyping process with guidelines, templates, and worksheets;

* Overviews and step-by-step guides for 9 common prototyping techniques;

* An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;

* Templates and other resources used in the book available on the Web for reuse;

* Clearly-explained concepts and guidelines;

* Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools.

* www.mkp.com/prototyping

Price: $74.95


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Prototyping Methodology Manual - Best Practices in Design For Prototyping



This book collects the best practices FPGA-based Prototyping of SoC and ASIC devices into one place for the first time, drawing upon not only the authors' own knowledge but also from leading practitioners worldwide in order to present a snapshot of best practices today and possibilities for the future.

The book is organized into chapters which appear in the same order as the tasks and decisions which are performed during an FPGA-based prototyping project. We start by analyzing the challenges and benefits of FPGA-based Prototyping and how they compare to other prototyping methods. We present the current state of the available FPGA technology and tools and how to get started on a project. The FPMM also compares between home-made and outsourced FPGA platforms and how to analyze which will best meet the needs of a given project. The central chapters deal with implementing an SoC design in FPGA technology including clocking, conversion of memory, partitioning, multiplexing and handling IP amongst many other subjects. The important subject of bringing up the design on the FPGA boards is covered next, including the introduction of the real design into the board, running embedded software upon it in and debugging and iterating in a lab environment. Finally we explore how the FPGA-based Prototype can be linked into other verification methodologies, including RTL simulation and virtual models in SystemC.

Along the way, the reader will discover that an adoption of FPGA-based Prototyping from the beginning of a project, and an approach we call Design-for-Prototyping, will greatly increase the success of the prototype and the whole SoC project, especially the embedded software portion. Design-for-Prototyping is introduced and explained and promoted as a manifesto for better SoC design.

Readers can approach the subjects from a number of directions. Some will be experienced with many of the tasks involved in FPGA-based Prototyping but are looking for new insights and ideas; others will be relatively new to the subject but experienced in other verification methodologies; still others may be project leaders who need to understand if and how the benefits of FPGA-based prototyping apply to their next SoC project. We have tried to make each subject chapter relatively standalone, or where necessary, make numerous forward and backward references between subjects, and provide recaps of certain key subjects.

We hope you like the book and we look forward to seeing you on the FPMM on-line community soon (go to www.synopsys.com/fpmm).

Price: $49.95


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Fully Loaded Versalino Nano Prototype to Production Platform



This time we decided to up the ante. The Versalino Nano is a combination of everything you liked with the Versalino Uno, with the addition of several highly requested features on top of a dramatic miniaturization!

At one inch wide and just over 2 inches tall this board is still 100 percent compatible with all existing Versalino Loadboards. The board matches it's through hole counterpart pin for pin, and adds a second COM port. Which makes it possible with Serial port virtualization to run two Versalino Com devices simultaneously.

Believe it or not we even crammed an extra large and comfortable to use reset button, a power LED, and a built in LED for blinking fun! As with all other Versalino's the Versalino Nano will be available with multiple build options to include vertical headers and header-less options that help you save even more space in your builds. We can't wait to show you more, and are excited to see what you can do with our new designs. If you wan

Specifications:
Processor: ATMEGA328P-AU |16 MHz Clock Speed
Memory: Flash 32 KB | EEPROM 1 KB |SRAM 2 KB
Pins: Digital I/O Pins 14 | Analog I/O Pins 8 (two more than the Versalino/Arduino Uno)
PWM (Pulse Width Modulation): 6 pins
Versalino Bus's: 2 (BUSA,BUSB)
Versalino COM ports 2 (COM1, COM2)

5 Volt Fully Loaded VersalinoTM Nano includes:
5 Volt Regulated Vdd
90 degree Female headers BUSA/B PGM Port (Works with Versalino FTDI)
2 X COM drop BT2S ready!
ICSP

Package Contents:
VersalinoTM Nano
Pin-out and Quick Reference Guide

Price: $24.95


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Manufacturing Processes for Design Professionals



Today's product designers are presented with a myriad of choices when creating their work and preparing it for manufacture. They have to be knowledgeable about a vast repertoire of processes, ranging from what used to be known as traditional "crafts" to the latest technology, to enable their designs to be manufactured effectively and efficiently. Information on the internet about such processes is often unreliable, and search engines do not usefully organize material for designers.

This fundamental new resource explores innovative production techniques and materials that are having an impact on the design industry worldwide. Organized into four easily referenced parts—Forming, Cutting, Joining, and Finishing—over seventy manufacturing processes are explained in depth with full technical descriptions; analyses of the typical applications, design opportunities, and considerations each process offers; and information on cost, speed, and environmental impact. The accompanying step-by-step case studies look at a product or component being manufactured at a leading international supplier.

A directory of more than fifty materials includes a detailed technical profile, images of typical applications and finishes, and an overview of each material's design characteristics. With some 1,200 color photographs and technical illustrations, specially commissioned for this book, this is the definitive reference for product designers, 3D designers, engineers, and architects who need a convenient, highly accessible, and practical reference. 1,200 color photographs and illustrations


Price: $95.00


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Making and Prototyping Architecture



The essential reader on fabrication in architecture for practitioners and producers alike. An original and informative reader on the subject of translating architectural ideas from conceptual propositions to physical manifestations, Manufacturing the Bespoke is an essential resource for students and practitioners of architecture, as well as producers and suppliers of architectural products.

At a time where roles, methods and capabilities within the disciplines of building production are in unprecedented flux, this book:


  • Provides a unique and highly current treatment on the subject of fabrication in architecture with its emphasis on contemporary technology, cultural history and theory
  • A key source book for students and professionals engaged in manufacturing/fabrication projects
  • Includes extended articles by internationally renowned critics, theorists, educators and designers, such as Mathias Kohler, Nevi Oxman, and Michael Stacey
  • Articles will examine and refer to key portfolios of the 20th and 21st Century including works by Pierre Charreau, Peter Salter and Rural Studio

Featuring essays from pioneering architects, engineers, academics and designers from around the world on both existing and yet-to-be-built projects, the book covers architecture across the ages.

Price: $55.00


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Prototyping with Expression Blend Digital Classroom



The Micorosoft® Sketchflow® wireframing and prototyping with Expression Blend Digital Classroom is like having your own personal tutor guide you through multiple lessons to gain an understanding of wireframing and prototyping with Sketchflow. The book will get you up-and-running quickly with Sketchflow. It includes lesson available files from the book’s website, step-by-step instructions, and clear illustrations and figures.


A video tutorial is also included on the reader’s website. This book is written by a team of Expression Blend and Sketchflow experts from AGI who have developed Expression Blend and Sketchflow training content for Microsoft and are the authors of more than 20 other books on creative and graphics software as part of the Digital Classroom series of books.


In the Microsoft Sketchflow Wireframing and prototyping with Expression Blend Digital Classroom you will discover:
• The Sketchflow Workspace
• Creating Navigation Screens
• Creating layouts and importing images
• Using the grid
• Creating reusable components
• Creating Visual Transitions
• Working with behaviors
• Working with feedback


This book covers Sketchflow and Expression Blend version 4.
Price: $ 57


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Paper Prototyping - The Fast and Easy Way to Design and Refine User Interfaces



Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned?

Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work.

Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing:

* Save time and money - solve key problems before implementation begins
* Get user feedback early - use it to focus the development process
* Communicate better - involve development team members from a variety of disciplines
* Be more creative - experiment with many ideas before committing to one

*Enables designers to solve design problems before implementation begins

*Five case studies provide real world examples of paper prototyping at work

*Delves into the specifics of what types of projects paper prototyping is and isn't good for.

Price: $50.95


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Prototype Shield V3 - Mini Bread Board For Arduino MEGA




Adobe Fireworks CS3 accelerates Web design and development. It's the ideal tool for creating and optimizing images & rapidly prototyping websites and Web applications. Fireworks CS3 offers the flexibility to edit both vector and bitmap images, a common library of prebuilt assets, and timesaving integration with Adobe tools. Rapid prototyping for interactive layouts and rich Internet applications New Pages panel contains slices, layers, frames, animations, and canvas settings - offering multipage support Organize and manage your prototypes with a new hierarchical layer structure Apply lighting effects, shadow effects, styles, blend modes - add depth and character to text and symbols Work with a common library of graphic symbols, text symbols, and animations for frequent use in Web applications, forms, interfaces and sites Intelligent scaling - 9-slice scaling for buttons & graphic symbols; combine with the new Auto Shape library to accelerate website and application prototyping Streamlined Adobe Dreamweaver, Adobe Bridge and Adobe Flash integration

Price: $ 45


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Prototyping and Low Volume Production - The Manufacturing Guides



Designers are presented with a myriad of choices when preparing work for manufacture. Whether professionals or students, they must be thoroughly knowledgeable about how their designs can be produced efficiently and effectively.

Here is one the first books in a new series built on the authority of Rob Thompson’s highly acclaimed Manufacturing Processes for Design Professionals. Clearly presented and highly detailed, each book is organized into three easily referenced parts: forming, joining, and finishing. An explanation of each manufacturing process provides a full technical description; analysis of typical applications; and information on cost, speed, and environmental impact. Step-by-step case studies show a product or component being manufactured by a leading international supplier. Photographs of geometry, detail, color, and surface finish complete the practical information. 448 color illustrations


Price: $29.95


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Prototyping Augmented Reality




Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it.


  • Guides you through the emerging technology of Augmented Reality (AR)
  • Shows you how to use 3D data with the Processing programming environment and other languages to create AR prototypes for the web, smartphones, Macs, and PCs
  • Helps 3D artists and designers who want to move into the AR market but don't have programming skills
  • Covers the essentials of 3D programming, creating objects for an AR library, building and exporting 3D models, and much more
  • Explains how to interactively link 3D to physical, virtual, and streaming environments

Author Tony Mullen is both an artist and a programmer and perfectly suited to explain how to bridge these two worlds, as he so deftly does in Prototyping with Augmented Reality.

Price: $39.99


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Prototyping-Oriented Software Development: Concepts and Tools



The book is intended for anyone who plans, designs and implements software products; for anyone who is involved with quality assurance; and hence for anyone who is interested in the software development process. More and more scientists and practitioners agree that the classical software lifecycle model and associated tools no longer suffice or are even unsuitable for handling problems that arise during software development. It is often assumed that prototyping can make a contribution to solving these problems.


The book strives to identify concepts and tools that support the prototyping-oriented development of software products, especially: - Software development methodologies: Various software development paradigms are compared and their advantages and drawbacks are discussed. - A new prototyping-oriented software life-cycle model and application scenarios. - A broad overview of various tools that support prototyping, and examples of their use. - A proposal for the conception of an integrated software development environment that supports prototyping.


Price: $99.00


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Rapid Prototyping Digital Systems - A Tutorial Approach



Rapid Prototyping of Digital Systems, Second Edition provides an exciting and challenging laboratory component for an undergraduate digital logic design class. The more advanced topics and exercises are also appropriate for consideration at schools that have an upper level course in digital logic or programmable logic.
Design engineers working in industry will also want to consider this book for a rapid introduction to FPLD technology and logic synthesis using commercial CAD tools, especially if they have not had previous experience with the new and rapidly evolving technology.


Two tutorials on the Altera CAD tool environment, an overview of programmable logic, and a design library with several easy-to-use input and output functions were developed for this book to help the reader get started quickly. Early design examples use schematic capture and library components. VHDL is used for more complex designs after a short introduction to VHDL-based synthesis.


A coupon is included with the text for purchase of the new UP 1X board. The additional logic and memory in the UP 1X's FLEX 10K70 is useful on larger design projects such as computers and video games. The second edition includes an update chapter on programmable logic, new robot sensors and projects, optional Verilog examples, and a meta assembler which can be used to develop assemble language programs for the computer designs in Chapters 8 and 13.


Price: $139.00


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Rapid Prototyping of Digital Systems



Here is a laboratory workbook filled with interesting and challenging projects for digital logic design and embedded systems classes. The workbook introduces you to fully integrated modern CAD tools, logic simulation, logic synthesis using hardware description languages, design hierarchy, current generation field programmable gate array technology, and SoPC design. Projects cover such areas as serial communications, state machines with video output, video games and graphics, robotics, pipelined RISC processor cores, and designing computer systems using a commercial processor core.


Price: $74.95


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Apple and Samsung is back in court



In order to establish how much you must pay damages for infringement of patent are returning to Korea back in the Court of the Apple and Samsung companies Apple and Samsung's most high profile one court battle patent in recent times. 8/2012, Jury Samsung 6 Apple patents awarded the one of the biggest payout of its kind in infringement of agitated, a record. Verdict and $10? ( £ 626 m ) was seen as a huge victory awarded damages Apple.

This is two companies, one of the many patent lawsuits are fighting in the Court of world. Reduce the amount of damages should be evaluated in a new attempt at 3/2013 the judge did re-inspection $10? be given to Apple, there are. He said were Lucy COE justice California Court original jury correctly calculate some of the damage. Judges ordered the re-evaluation of the remaining $ 450 m she is in proper way worked to award $ 550 m. The $ 450 m increase in May. Or Apple could end up with maybe, 10? dollars over the original No. lowered the award means in the first instance. Apple had originally sought damages from Samsung for $ 25?.

Claimed to be to copy the elements of the user interface on Apple and Samsung iPad and iPhone devices. As well as user interface elements, such as bouncing back response when people claimed that it copied the body design of the original iPhone and iPad Korea company list and tap to scroll beyond the end of the zoom. Samsung has it already, screen and button one month, iPhone was revealed prior to claimed had been working on the corner is dominated by round rectangular cell phone. From $ 519 M Apple sought damages.That's not right stealing

Bad news for consumers and Samsung decided ' to technological innovation and the less potentially higher prices following choices will lead "during the former ruling party. Apple courts ' loud is not properly detect deliberate Samsung action to steal, to send a clear message to "mentioned and praised. With a new jury, but after this latest test can appeal both. I think it I will not solve them unless they appeal to intellectual property consultant Florian Mueller told the BBC. "Is anyone forced to if you do not want the settling either party at this point are fully utilized. We haven't yet, "he said.


Apple seeks ban on sales imposed on the products of Samsung patent infringement was found. But can Apple enough to compensate where a judge financially. "Big players bad award between these types of damages of $ 10? as the no sale prohibition ' Mueller said.

Samsung is a battle between Samsung and Apple have escalated that eat into Apple's market share. The judgment results for Apple and the Court of appeal, appeal and will by the end of this year. Samsung and Apple are currently locked in battle in court in more than 10 countries in Europe. However, senior technology expert some legal dispute is bad for consumers. Apple co-founder Steve Wozniak recently told the BBC: "good stuff on my iPhone; I see Samsung mobile phones Apple uses them, and you can use them, I don't stop our Samsung. "I wish good many guys did it cross-licensing and sharing technology; will be good for all products, will we go further.

In October, Samsung's offer to stop taking competitors to court for infringement of patents for certain types of the period of five years on the European. EU authorities have taken a preliminary opinion, Korea corporate litigation Act is stifling competition. Samsung faces a potential £ 11.3bn ( $ 18 4.3 bn) if found guilty fine for violating European antitrust laws.


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Rapid Prototyping - Principles and Applications



Rapid Prototyping (RP) has revolutionized the landscape of how prototypes and products are made and small batch manufacturing carried out. This book gives a comprehensive coverage of RP and rapid tooling processes, data formats and applications. A CD-ROM, included in the book, presents RP and its principles in an interactive way to augment the learning experience. Special features:Most comprehensive coverage of more than 30 RP Systems,Understanding of RP through applications,In-depth revelation of the basic principles behind major RP techniques,Discussion of important issues such as STL file problems of RP parts,Interactive CD-ROM to demonstrate the major RP techniques,RP company background information and contact addresses

Price: $66.00


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Switch on for 4G service in Cumbria



EE plans to extend 4G services in Cumbria by March 2014 Mobile operator EE has turned on its 4G service in Cumbria, offering superfast broadband to more than 2,000 homes and businesses in the northern fells. The move follows trials in the Threlkeld area, where users experienced average download speeds of 24Mbps. The company plans to roll out 4G across the rest of Cumbria (another 100 sq-miles) by March next year. Experts said the cost of delivering superfast broadband wirelessly was much less than using fibre cables.

Welcoming the switch on, Rural Affairs Minister Dan Rogerson said: "Nothing will have a more spectacular effect on the rural economy than the roll out of superfast broadband and high speed mobile access. 'Frustrating time'. "I don't believe any rural business should be held back because of its location, so it's great that 2,600 Cumbrian homes and businesses are now covered by a superfast network." EE chief executive Olaf Swantee said: "There is a lot of work to do in 2014 to reach more people and businesses in rural areas. "But today we have proved that 4G has the capability to connect this country's unconnected [premises], and we intend to continue to be at the forefront of that."


Mal Hilton, chairman of the Northern Fells Broadband Group: "We have been working for the past three years to ensure rural parishes in this area of Cumbria do not miss out on the high speed broadband developments that are taking place across the UK. "It has been a frustrating time and most commercial companies have demonstrated a complete lack of interest. "For the residents of the northern fells this is a significant milestone in the journey towards a complete superfast broadband service and one we welcome wholeheartedly." Packages starting from £25 a month will be available from 6 December.


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Guide to Rapid Prototyping



In an age where better, faster, and cheaper is the mantra for product development, rapid prototyping is recognized for its ability to help companies achieve these goals simultaneously. However, determining when to apply rapid prototyping requires an understanding of the technology, the process, and its strengths and weaknesses.

User's Guide to Rapid Prototyping will help designers, engineers, executive management, and others in the company understand how to apply rapid prototyping technologies such as 3D printing, stereolithography, selective laser sintering, and fused deposition modeling to the product development process. Intertwined with rapid prototyping, the processes of rapid tooling and rapid manufacturing are also discussed.

An aid to making informed business decisions, the book provides information about when it may be right to implement rapid prototyping in-house versus going to a service provider. The path through justification, evaluation, and implementation is outlined. Readers will gain insights into the benefits, risks, and limitations of each technology.

Price: $98.00


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Tesla shares hit by third car fire



Tesla's Model S car has won rave reviews since its launch and remains popular Electric carmaker Tesla's Model S has suffered its third fire in five weeks. In the latest incident, which took place on Wednesday in the US state of Tennessee, a fire broke out in a car after it hit debris on the road. Tesla said the fire did not start spontaneously but was the result of the accident. The previous two fires have also been related to accidents. The firm's shares fell more than 7% on Thursday, after a 14% fall on Wednesday triggered by weak earnings.

The company reported that it made a net loss of $38m in the July-to-September period. In the latest incident, the front of a Tesla vehicle burst into flames after it ran over a tow bar near the town of Smyrna, Tennessee. Analysts said that while the fires had been the result of accidents, investors had been worried about any potential impact on the firm. "For a company with a stock price based as much or more on image than financials, those recurring headlines are highly damaging," said Karl Brauer, a senior analyst with Kelley Blue Book.


Adam Jonas, an analyst with Morgan Stanley, added that the risk of a formal investigation by US safety regulators "could raise near-term concerns to a higher level in terms of cost, image and production disruption". Tesla's shares fell 7.5% to close at $139.7 on Thursday.

Other incidents

In October, a Model S caught fire after the driver ran over what Tesla said was "an extremely large object" near Seattle, Washington state. After the fire, officials at the National Highway Traffic Safety Administration had said they found no evidence to indicate that it resulted from defects or violations of US safety standards. The second incident took place in Mexico later in the month. According to reports a car caught fire after it drove through a roundabout, crashed through a concrete wall and hit a tree.


Tesla said it is investigating the latest incident in Tennessee to find out what had caused the fire. "Our team is on its way to Tennessee to learn more about what happened in the accident," Tesla spokeswoman Elizabeth Jarvis-Shean said in a statement. "We will provide more information when we're able to do so." The firm's chief executive, Elon Musk, has previously said that electric cars are safer than conventional cars.


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Xbee Wireless Kit by Sparkfun



This is the same product as the XBee Shield with a multitude of extra parts including 2 XBee modules, the popular XBee Explorer, and headers for the shield. All these parts comes in fancy clamshell packaging meant for our distributors that need it. Regular customers are welcome to order, but we want to limit the amount of extra packaging finding its way into the trash heap.

Our entire goal for the XBee Kit was to make wireless communication simple. Connect one XBee to the shield and your Arduino, connect the other XBee to the Explorer board and your computer, and you'll be able to seamlessly pass serial data to and from your Arduino wirelessly! Using this connection, you can transmit remote sensor data, or send data from your computer to update a scoreboard, or drive a robot from your keyboard!

The XBee Shield mates directly with an Arduino Pro or USB board, and equips it with wireless communication capabilities using the popular XBee module. This is SparkFun's own design and is a distant relative to the official XBee Shield from Arduino.

The serial pins (DIN and DOUT) of the XBee are connected through an SPDT switch, which allows you to select a connection to either the UART pins (D0, D1) or any digital pins on the Arduino (D2 and D3 default). Power is taken from the 5V pin of the Arduino and regulated on-board to 3.3VDC before being supplied to the XBee. The shield also takes care of level shifting on the DIN pin of the XBee.

The board also includes LEDs to indicate power and activity on DIN, DOUT, RSSI, and DIO5 pins of the XBee. The Arduino's reset button is brought out on the shield, and a 12x11 grid of 0.1" holes are available for prototyping.

Note: This kit does not include a USB to Mini-B cable.

Kit Includes:

1 x XBee Shield

1 x XBee Explorer

2 x XBee Modules

2 x Stackable Headers 6-pin

2 x Stackable Headers 8-pin

Price: $ 45


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Turned on the microwave signal power



Last-modified  researchers found that you may have been created from the way current charging cell phone and capture the microwave signals and turn them into power microwave signals. From the Duke University team said the technology they were using solar panels more efficient and had been. Capture and devices Metamaterials wave energy they created various forms, use the conversion of other applications. In the future, satellite, sound or Wi-Fi signal able harvest, according to researchers in the United States. ' Is showing. You can avail of these consumer applications in materials ' engineering students Alexander Katko said.

By using glass fibers on the circuit board with copper conductors, researchers 7.3 volts of electricity into microwave oven will be. Offer to charge battery USB charger, mobile phone and camera frequently used about 5 volts. "We were aiming for the best we can achieve energy efficiency" said Allen hawks team members. "Energy efficiency we were getting about 6-10% in this design to 37% in solar cells what to achieve and was able to dramatically improve the energy conversion is on equal footing." Metamaterials are artificial materials to display properties in nature not normally seen.

Alexander Katko and Allen hawks design power harvesting devices. Building of the two students and their colleagues Steven camer phone and technology in the future can hope. Mobile phone when not in use so that to charge wirelessly. And that can help users who live in remote areas they are without access to the power grid also believe. They are "" be able to harvest energy from the signal generated by the cell phone towers. "Our work shows easy and inexpensive approach to harvest electromagnetic force", said Mr. Cummer. "Beauty of the design is basic building blocks is a self-contained and additives. Increase the cleaning power that can be assembled in just one more blocks. " Full report will be published in the December journal applied physics letters.

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